Creator of CameraBag, Silo, Pixelmash, Notorio, and more. As an artist at heart, I focus on making beautiful, intuitive, and powerful software for artists and creators.
Founder and President at Nevercenter, with other projects on the side. I created, architected, designed, and coded each of the software projects below, with coding assistance from my team on Nevercenter projects.
Intuitive desktop photo editor. Called "A revolution for photo editing" by Professional Photographer Magazine and awarded 2nd Place Mac App of the Year by Apple. (Nevercenter)
Learn to read and play music using any instrument, with interactive feedback via AI note detection.
A lightweight and lightning-fast 3D polygonal modeler and UV mapper, offering a deep, industry-grade toolset and easy-to-master workflow. (Nevercenter)
A better music player designed for easy control (especially while driving), and stylish minimal vibes.
A new kind of real-time renderer and VR viewer, powered by the industry-leading Unreal Engine and created with a MegaGrant awarded by Epic Games. (Nevercenter)
An innovative pixel art editor that lets you use high-res and vector-based layers alongside low-res per-pixel layers. (Nevercenter)
I'm a software designer and developer who can't stop myself from designing intuitive, powerful tools to help people make great art.
Immediately after college, I founded and have since led Nevercenter, an independent company dedicated to creating professional graphics software for creatives. Our products, including the award-winning desktop photo editor CameraBag (named #2 Mac App of the Year by Apple) and our 3D modeling software Silo, have been used by artists and studios worldwide in major publications, films and video games.
The original (mobile) version of CameraBag I made became the world's first vintage photo filter app, and established patterns used by thousands of apps afterwards. It was one of the first #1 apps on the App Store and helped spark a wave of creative mobile photography.
I hold a BA in Computer Science from Pomona College and a Master’s from MIT, where my thesis in Design Computation led to a US patent for a new approach to housing design software.
Lately, I’ve been exploring how AI can support creative work without trying to replace the creative act. I’m especially interested in using AI to streamline repetitive or technical tasks so that artists can spend more time doing what only they can do. The goal isn’t to build a copycat machine, but to create tools that feel like real collaborators.
I've lived and worked in NYC, Seattle, LA, Tokyo, Boston, Palo Alto, and Salt Lake City—I especially love being where I can feel creative energy in the air.